Logitech has announced a new iteration of the Astro A30 wireless gaming headset, a product without an update for several years. It will retail for $229.99 when it releases in October. The new A30 looks like a modern take on the previous version (thankfully it’s a lot less shiny), with the return of its customizable speaker labels that attach magnetically to either side as well as the square shape of the speaker enclosures. speaker. The A30 will be available in matte navy or matte white, and each colorway has a cool (or chintzy, depending on your taste) chrome design effect under the replaceable speaker labels.
It will come out with two models: one that includes a USB-A wireless transmitter that works with Xbox, PC, macOS, and mobile consoles, and one that works with those PlayStation platforms and consoles.
Console compatibility is a bit of an odd thing here. Just like its 2020 A20 Gen 2, a single A30 headset box works with both console families, but you’ll have to pay to unlock its cross-platform compatibility. He will sell you a second transmitter that you can insert into either console. Logitech did not respond to a request for information on the cost of each transmitter before publication, but if it looks like the A20’s transmitter, it will likely cost around $20. The headset page listing was live before the embargo lifted, and it revealed that Astro has a USB-C audio transmitter in the works that can plug directly into the Switch console and mobile devices or computers with a USB-C port. On the page it says: “Purchase additional USB-A and USB-C transmitters to enable LIGHTSPEED 2.4Ghz wireless connection to your other consoles and mobile devices.”
The A30 offers a decent number of nice-to-have features, like swiveling ear cups, up to 27 hours of battery life per charge, and a multi-function joystick that makes it easy to adjust volume and PC game/chat audio or Xbox (but not PlayStation, oddly). There are a few smarter additions too, like its ability to pull audio from three sources at once (2.4GHz, Bluetooth, and wired 3.5mm) and the built-in mic it has so you don’t have to. not have to go out to take calls. with his long-arm mic attached.
However, for me, the A30’s most interesting feature is its deep integration with Logitech’s G Hub mobile app. From there, you can do expected things like check the battery life and update its firmware. But the app also lets you set profiles, each with its own set of detailed preferences. You can, for example, change the EQ for “Astro Footsteps” mode in the game profile, then set a custom EQ for a different profile. The app also lets you adjust the noise gate of its microphones as well as the amount of sidetone (akin to transparency modes in headphones that let in noise from the outside world).
Typically, headset manufacturers try to build as many such features as possible into the hardware itself, resulting in a sloppy button layout with a steep learning curve. Logitech’s mobile software solves some of that, and it gives tinkerers a place to go wild with the settings. Just keep in mind that if for some reason you don’t want to use an app alongside the headset, the A30 offers less functionality with the hardware alone.
I only had a few days to test the A30, and from my first impressions the audio performance is well balanced. The sound isn’t full, filled with booming bass or a full range of immersive detail. For the price, I expected a little more, although some gamers may be satisfied. Beyond performance, I’m very impressed with the app features that make the A30 worth its somewhat hefty $229 cost.
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